Note 55 Patrick-Henri Burgaud, Jean-Pierre Balpe ou les Lettres Dérangées, ELC 1 (2005).
Note 56 John Cayley has a trenchant criticism of "code work" in "The Code is not the Text (unless it is the Text)," Electronic Book Review (2002) http://www.electronicbookreview.com/thread/electropoetics/literal.
Note 57 For a fuller explanation of intermediating dynamics between language and code, see N. Katherine Hayles, "Making: Language and Code," My Mother Was a Computer: Digital Subjects and Literary Texts (Chicago: University of Chicago Press, 2005), pp. 15-88.
Note 58 Diane Reed Slattery, Daniel J. O'Neil and Bill Brubaker, The Glide Projecthttp://www.academy.rpi.edu/glide/portal.html. Slattery is also the author of The Maze Game (Kingston NY: Deep Listening Publications, 2003), a print novel that gives the backstory of the development, politics, and cultural significance of the Glide language.
Note 59 Sha Xin Wei, TGarden, http://f0.am/tgarden/; see also Sha Xin Wei and Maja Kuzmanovic. "Performing Publicly in Responsive Space: Agora, Piazza, Festival and Street." Worlds in Transition: Technoscience, EASST Conference: Citizenship and Culture In the 21st Century (September 2000), Vienna, Austria http://www.univie.ac.at/Wissenschaftstheorie/conference2000.
Note 60 Carrie Noland, "Digital Gestures," New Media Poetics: Contexts, Technotexts, and Theories, edited by Adalaide Morris and Thomas Swiss (Cambridge: MIT Press, 2006), pp. 217-244.
Note 61 John Cayley, "Literal Art: Neither Lines nor Pixels but Letters," First Person: New Media as Story, Performance, and Game, eds. Noah Wardrip-Fruin and Pat Harrigan (MIT Press, Cambridge, Mass, 2004), pp. 208-17; see also John Cayley, "Literal Art" http://www.electronicbookreview.com/thread/firstperson/programmatology.