Article in International Journal of Gaming and Computer-Mediated Simulations · October 019 doi: 10. 4018/ijgcms. 2019100103 citations reads 105 authors: Some of the authors of this publication are also working on these related projects


Figure 6. Interaction effects of BE*CL*GI for ADGa



Yüklə 0,83 Mb.
Pdf görüntüsü
səhifə22/28
tarix29.01.2022
ölçüsü0,83 Mb.
#113945
1   ...   18   19   20   21   22   23   24   25   ...   28
7 deney mancova (1)

Figure 6. Interaction effects of BE*CL*GI for ADGa


International Journal of Gaming and Computer-Mediated Simulations

Volume 11 • Issue 4 • October-December 2019



54

dominatorforthehighGIattheMBsetting.TheresultsprovedthepositiveeffectsofCLonconsumer

attitudesforbothBRaandADGa.ThefindingsweremorefavorableinthehighCLandthehighGI

conditions.AsthelevelofGIdecreased,theeffectoftheCLwasreversed.

GIisrelatedtoboththeentertainmentandtheflowaspectofonlinegames(Refianaetal.,2005).

AsthelevelofGIincreases,thegamingenvironmentbecomesmoreentertainingandfavorableto

theplayers(LeeandYoun,2008;NakamuraandCsikszentmihalyi,2002).Asstatedbyprevious

researchers,thepositiveexperiencelivedthroughgameplaycreatesmorepositiveattitudestowards

theobject(onlinegame)(VanReijmersdaletal.,2012)andthebrandthroughtheaffect-transfer

(FiskeandPavelhack,1986).ButwhentheleveloftheGIdecreased,playersstartedtolookfora

morestraightforwardgamingexperience;otherwise,theyattributednegativeattitudestothebrand.


Yüklə 0,83 Mb.

Dostları ilə paylaş:
1   ...   18   19   20   21   22   23   24   25   ...   28




Verilənlər bazası müəlliflik hüququ ilə müdafiə olunur ©muhaz.org 2024
rəhbərliyinə müraciət

gir | qeydiyyatdan keç
    Ana səhifə


yükləyin