Practical Implications
Persuasionthroughcommunicationcanonlybeachievedthroughtheenhancementofaffective
responses.Thisstudyinvestigatesthepossibleeffectsofthreefactors–thetypeofBE(MBvs.SB),
CLandGI-onaffectiveresponses(BRaandADGa)ofconsumers.Theresultsofthestudycanbe
summarizedas:
(1)InclusionofmultiplebrandscanharmBRa;
(2)ThepresenceofCLduringgameplaycancreatelessfavorableoutcomes;
(3)GIwithCLleadtomorepositiveaffectiveresponses.
Thefirstpracticalimplicationisaboutthenumberofbrandsbeingplaced.Whenthereisonly
onebrandinfocus,BRabecomesmorepositive.Asaresult,marketersandgamedevelopersshould
seriouslythinkaboutthenumberofbrandplacementswhiledevelopinganadvergame.Ifthereisa
needtopromotemultiplebrandswithinanadvergame;thegameshouldbesimpleandthegaming
environmentshouldbeentertainingenoughforthemessagetobeeasilyprocessed.
Thesecondresultindicatesthatadvergamesbecomelesssatisfiedwiththepresenceofahighlevel
ofCLduringgameplay.Loadingtheplayerwithmultiplemissionsorhavinganimatedadvertisements
onthesamepagewilldepletethementalresourcesoftheplayerandcauselessfavorableattitudes
towardsthebrand.
Themostsignificantpracticalfindingofthisstudyisabouttheimportanceofthegaming
environment.ThegamingenvironmentdoesnotonlyshapeADGabutalsohasasignificanteffect
onBRa.Asanewchannelforadvertisingproducts,advergamesarecreatedtoengageplayersand
tofacilitateanenjoyableimmersiveexperience.Duringgameplay,asplayersareinflowstate,
involvementandattentiongiventoadvertisingmessagesincrease.Gamedevelopersshouldcreate
entertainingandengagingenvironmentsforgamersiftheywanttoreceivemorefavorableresponses
fromtheaudience.
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