Research Question:DoesGIchangetheeffectofCLandBE(MBvs.SB)onaffectiveresponses
oftheplayers?Andifyes,inwhichway?
METHodoLoGy
Method
Design.Anexperimentwitha2(cognitiveload(CL):highvs.low)×2(typeofbrandedentertainment
(BE):SBvs.MB)×2(gameinvolvement(GI):highvs.low)between-subjectsfactorialdesign
wasconductedinthecurrentstudytoexaminetheeffectsofCL,BEandGIonattitudestowards
thebrand(BRa)andadvergame(ADGa).
Experimental Stimuli.Duringtheexperimenttoobtainasatisfactorylevelofexternalvalidity,andto
addrealismtotheexperiment,twoweb-based,existingadvergameswereusedastheexperimental
stimuli.Afterreviewingasetofdifferentadvergamesthatweremadeavailableonlinebyknown
brands,MagnumPleasureHuntII(Figure1)forMBandLegoSpeedChampions(Figure2)for
SBwerechosen.Thesetwogameswereselected,because:
◦ Althoughtheyarebothadvergames,Magnumgameispromotingotherbrands(MB).
◦ Theyweresimpleandeasytoplay.
Figure 1. Magnum Pleasure Hunt II
International Journal of Gaming and Computer-Mediated Simulations
Volume 11 • Issue 4 • October-December 2019
46
◦ Thechallengeswereeasytoaccomplishbyeveninexperiencedplayers.
◦ Theinstructionswereeasytofollow.
TheprimarymissioninMagnumgamewastocollectpointsbypickingupsmallMagnum
chocolateicecreams.TheLegoSpeedChampionsgamerequiredtheuseofkeyboardarrowsonly
andthechallengewastowintherace.
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