International Journal of Gaming and Computer-Mediated Simulations
Volume 11 • Issue 4 • October-December 2019
48
Todiscoveranypossiblesimilaritiesbetweengroupsregardingtelepresence,theaveragelevel
oftelepresencefeltduringthegamingexperienceforallsubjectswascalculated.Andtheresults
yieldedthattheexperienceoftelepresencewasatanaveragelevelforsubjects(M=3.14,sd=1.011).
Also,aone-wayANOVAbetweengroupsyieldednosignificantdifferencesbetweengroupsinthe
experiment(F=0.405,p=0.069).Thecovariateisexpectedtohaveasignificantrelationshipwith
thedependentvariables.Theresultsofthecorrelationandregressionanalysisshowedthattelepresence
hadsignificantrelationshipswithbrandattitude(r=0.331;p<0.01andβ=0.230,p=0.000)and
attitudetowardstheadvergame(r=0.472;p<0.01andβ=0.359,p=0.000).
Dependent Measures
Thedependentvariablesincludedattitudetowardsthebrand(BRa)andattitudetowardsthe
advergame(ADGa).BothBRaandADGaweremeasuredbythescalesadaptedfromBatraand
Ahtola(1991).SubjectswereaskedtoanswerthequestionsabouttheirattitudestowardsMagnum
and Lego brands, and towards the advergame that they recently played. They were asked to
statetheiragreementonhowgood,valuable,useful,wiseandjoyfulthebrandsandthebranded
entertainmentswere.Responsesforbothscalesweremeasuredona5-pointLikertscale,ranging
fromtotallyagree(5)tototallydisagree(1).
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