International Journal of Gaming and Computer-Mediated Simulations
Volume 11 • Issue 4 • October-December 2019
54
dominatorforthehighGIattheMBsetting.TheresultsprovedthepositiveeffectsofCLonconsumer
attitudesforbothBRaandADGa.ThefindingsweremorefavorableinthehighCLandthehighGI
conditions.AsthelevelofGIdecreased,theeffectoftheCLwasreversed.
GIisrelatedtoboththeentertainmentandtheflowaspectofonlinegames(Refianaetal.,2005).
AsthelevelofGIincreases,thegamingenvironmentbecomesmoreentertainingandfavorableto
theplayers(LeeandYoun,2008;NakamuraandCsikszentmihalyi,2002).Asstatedbyprevious
researchers,thepositiveexperiencelivedthroughgameplaycreatesmorepositiveattitudestowards
theobject(onlinegame)(VanReijmersdaletal.,2012)andthebrandthroughtheaffect-transfer
(FiskeandPavelhack,1986).ButwhentheleveloftheGIdecreased,playersstartedtolookfora
morestraightforwardgamingexperience;otherwise,theyattributednegativeattitudestothebrand.
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