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Comic Visualized communication associated with children
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tarix | 03.01.2019 | ölçüsü | 443 b. | | #89127 |
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Comic Visualized communication associated with children (lower forms of expression) Conflict underlying the mytho-heroic narrative (moral panic over children’s leisure and fantasy) Paving the way for animation (Krazy Kat) First Cultural Product that kids bought on their own (competition for leisure time-- the hurried child)
Meaning Making Cognitive Structures (Jean Piaget) - Enactive = Play/ Actions/ Gestures
- Iconic = Pattern Recognition/ Visual Representation
- Symbolic = Spoken Language (system of abstract concepts)
- Games, Stories and Literacy (higher level representations)
Language Play Identity/ Social Skills Narrative
Why BFG?: Reading the politics of children’s literature Competing Rationales for Books Dahl/ Tolkeing:Archaeology of the Imagination - Lost in Translation/ Adaptation
- Word Play and Conversation
- Characters and Interactions
- Therapeutic Ethos -- gentling the imagination
Kamloops vs Leapfrog Shopping Cart: We’ll have lots of fun. Lets go shopping!
In Defense of Play Folk play is - Social and community
- Natural and organic
- Child-generated narrative
- intrinsically rewarding ie structure of feeling associated with intensified feelings and self-challenge
Huizinga: The Play Instinct as the source of culture making
Children’s Games -control and decontrol -festival, drama and masquarade -contest, chance and mastery -
Carnival as theology and the repression of play Play mocks seriousness and the predictable world Play breaks work ethos - idle hands and the devils bidding Play as celebration (bracketing of reality .. Foundation of as if) Play as spirtual practice of culture making - ritualized theology of ‘chance’ and ‘chaos’
The modernization of play Domestication, commodification, commercialization and technification of play cultures
Toys as Educational Media: origins of constructivism inscribed with play values assembling components
Play as Learning- John Locke preparation of the child for learning ie blocks, construction, letters sports - skills, strategy, rules and team work - sports play/ phys ed Practice, dexterity, mastery - bows, guns, Yo-Yo ie Playskools and Fisher Price Pull Toys Games, Rules ie Dominos, cards, chess Lego and construction sets
The concept of Kinder-garden giving kids spiel raum (liberating natural play)
moral crisis of childhood removing kids from the streets Mean world syndrome - a cultural world contoured of fear and risk/ increasingly protection from harm - Eg the playground movement - mobilize children into safe spaces (1900)
- Danish Planning
- The street hockey game vs the organized hockey game (soccer leagues 1990)
productive leisure: managing energy release and transgression Idleness is dangerous/ peer culture is dangerous - ie playgrounds to channel into healthy activity - play as control Sports and the Playing fields of Eton Children need to let off steam - physical challenge and burning excess energy makes children more pliant - the professionalization of sport My scouting career! Play as a form of moral oppression vs emancipation
The Play Ethos Valuing Children’s Constructive Leisure
Play as rehearsal - social skills and role taking Teams (kick the can, capture the flag) and games (spin the bottle) Plush- imaginary friends and bonding Rough and tumble- WWF Playing house/ dolls house Baby dolls, toy soldiers Barbie play
Play and the liberated imagination individual expression: art, music, dance (JAZZ) Role play - doctor, d and d Exploration and problem solving (discovering the world, attitude of wonder ie playing in nature vs playing with transformers)- computers
Modernist Play The work of childhood is learning.
The development of a toy industry: Early Toy industry (Gary Cross- Kid’s stuff: Toys and the Changing World of the American Child)- the children’s day movement - 1928 Toys as Marketed Commodities - ideal toys co. and the Teddy Bear History of industry: Marketing vs the market - Pre-ww1- dolls and plush:
- Early Industrialization- FP, Playskool, Monopoly, Lego,
- Post war-1980- Barbie/ Mattel - early ads
Commercialization of Play (global industry) - Contemporary-Hasbro, Mattel, Leapfrog
Modernist Concept of “Good Play”
Milestone Toys Learning: cards/ dominos, Puzzles, sand-box, guessing game, Construction Development: Ball, Blocks, Rings, Riding, Role Play: Play house, board games, DnD Fantasy: Puppet, Teddy, Barbie, GI Joe Function: trains, trucks, cooking Entertainment: Jack n box, pin ball, video game
Playing with Culture The Making of the Toy Industry
Games With Rules sports checkers board games cards chess strategy games
Manipulating Objects with Functions Construction Sets Trains Cooking Utensils Domestic Technology Trucks Pull Toys Wagons
Practice and Skills balls skipping playground hopscotch darts drawing
Play industries
Increasing role of marketing in toy industry Mattel Tie-ins and spin offs Character marketing Synergy Marketing
Emerging Postmodern Childhood family life television children’s marketing
Family Life: Postwar Trends babyboom suburbs consumer lifestyle fragmentation of family growth of leisure
Is Play Culture Changing?
Values of Postmodern Play
Revaluing Play as Leisure MODERN learning action construction social
Postmodern Play The pleasure of play is make believe.
Effects of deregulation
Identity Play: Fashion, Super Heroes, Family
Fantasy Worlds: Science Fiction, War, and Fairyland play sets immersion simulation games
Fictional Sociality: Identity, Peers and Fantasy Play role play games character toys action figures
Style Wars
Globalized Playthings Industry (85 billion)
Return of the Repressed
What is Play? Modern Play Theories - Piaget - play as mental structuration and concept learning: enactive, iconic, symbolic
- Erikson- play as working through in fantasy
- McLuhan - games and the psychic structure of culture (sports, contests, war games)
- Sutton-Smith - play as paradoxical communication and the basis of peer culture
The play ethos: What makes play good for children? Physical:Coordination, energy release, fitness, health Exploration, Discovery, Mastery, confidence, self-satisfaction Conceptual schema ( piaget enactive and symbolic stages) Language, Identity, self expression Rules structures, self discipline Creativity and imagination Learning as pleasure Peer culture, social cooperation
The Dilemmas of Modern Childrearing Emphasis on psychological maturation over needs and growth Emphasis on identity and personality Emphasis on children’s autonomy Emphasis on cognitive development - intellectual stages rather than cross-age mingling Freudian theory (trauma, sexual development, progressing through stages)
“...the last toy that we bought was that light thing from Disneyland...because he hounded us, actually we did it to keep our sanity.”
“constantly nag nag nag ... I gotta have this mom... ...especially when he is watching the afternoon TV shows...”
Rough and Tumble:The Ecstasy of Agon-y
Concerned Parent
The thin Black Lion: (life within the domestic sanctuary stress of being a good parent is great - financial
- time
- partnering
how to win/ ensure a childs emotional bonds to family - bonding as well as preparing for the big bad world! - well-being vs love (santa gifts)?
what is healthy development ? - how much freedom and autonomy?
- how can I define limits?
- How can I know what is good for kids
The Family that Plays
Debating the Hurried Child Syndrome: MacLeans Nov 22, 04
LeapFrog: The Tyranny of Educational Toys Bringing up Brainy vs Kamloops Birthday Party
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