Efl guess What! Teacher's Book 6 Grade 6


Could, can Ending the lesson



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EFL Grade06 Teachers-Book (1)

6
Could, can
Ending the lesson

Students play 
Guess what!
(see page xv) in pairs.
They describe key words from Units 5 and 6, e.g.,
It’s a material people use to make boxes. 
(
cardboard
)
 
You should do this to your TV at night to save energy. 
(
turn off
)
Extra activities:
see page TB
119 
(if time)
TB78


Lesson aims
Students play a board game and 
continue reinforcing the language of Units 5 and 6.
Recycled language
information technology, 
energy and materials, 
people, buy, use, save, cut 
down (forests/trees), grandparents, young, reduce 
waste, collect (rainwater), plants, Could (people play 
online games) in (
19
80)? What should we do to (save 
paper)? We should (recycle our trash). We shouldn’t 
(use a lot of gas).
Materials
Coins and buttons or game pieces for 
playing the game 
|
Word cards for Units 5 and 6: 
see pages TB
1
07–
1
08
Warmer

Play 
True or false
(see page xvii) making statements 
about technology or materials/energy, e.g., 
People 
couldn’t use the Internet in 
199
0. We should recycle 
glass, plastic, and cardboard.
Student’s Book page 7
5 Play the game.

The aim of this game is to get as many points as 
possible by completing and answering questions or 
making sentences and collecting items to recycle. 
Students play in pairs with a coin and buttons or game 
pieces.

First, students copy the five headings on the recycling 
bins in the center of the board into their notebooks. They 
will keep a score of the number of items they collect in 
each bin as they play the game.

Both students place their button or game piece on the 
top left-hand square (marked 
Start here!
). They then 
take turns flipping the coin and moving their game piece 
around the board. They can either move clockwise or 
counterclockwise. If they flip the heads side of the coin, 
they move two spaces. If they flip the tails side of the 
coin, they move one space. When they land on a yellow 
square, they complete the question from the prompts 
given and answer it. When they land on a blue game 
square, they make a true sentence with the words given. 
Their partner judges whether the language is correct or 
not. If students make a correct sentence / question and 
answer, they can “collect” the item on the square they’re 
on (e.g., if there’s a picture of a glass jar, they put a 
point under the 
Glass 
heading). They don’t get a point if 
they’ve already landed on that square.

Students can play the game more than once and you can 
set a target, e.g., the first student to get six points (or a 
point for each kind of material) wins.

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