Describe the importance of professional ethics and legal responsibilities.
Methods and strategies for using Florida Standards for grades 11-12 reading in Technical Subjects for student success in Game/Simulation/Animation Audio/Video Effects.
Methods and strategies for using Florida Standards for grades 11-12 writing in Technical Subjects for student success in Game/Simulation/Animation Audio/Video Effects.
Methods and strategies for using Florida Standards for grades 11-12 Mathematical Practices in Technical Subjects for student success in Game/Simulation/Animation Audio/Video Effects.
Understand the history of audio/sound effects in the entertainment industry.
Perform various job roles typical for an audio technician on a game/simulation project.
Demonstrate a knowledge of production writing as it relates to game and simulation design.
Demonstrate appropriate voice acting skills.
Demonstrate basic audio production.
Set-up and configure a computer for audio applications.
Operate an audio workstation.
Demonstrate application of MIDI in a game/simulation project.
Incorporate audio assets into game/simulation engine.
Demonstrate the importance of health, safety, and environmental management systems in organizations and their importance to organizational performance and regulatory compliance.
Demonstrate leadership and teamwork skills needed to accomplish team goals and objectives.
Explain the importance of employability skill and entrepreneurship skills.
Demonstrate personal money-management concepts, procedures, and strategies.
Understand the history of video effects in the entertainment.
Understand the various job titles and responsibilities video technician as it relates to game and simulation design.
Understand intellectual property rights, copyright laws and plagiarism as it applies to creative assets.
Demonstrate a knowledge of production writing as it relates to game and simulation design.
Demonstrate appropriate acting skills.
Demonstrate basic video production.
Demonstrate set-up and configuration of a computer for video applications.
Demonstrate the basic operation of a video workstation.
Incorporate video assets into game/simulation engine.