Audio and 3DG: 3D Audio for Augmented Reality (Wed 1700-1700)
Audio Chair summarized the situation from the last joint meeting: since augmented reality must render an audio source into a real-world environment in real time, it is impossible to know the acoustic properties of the current environment. However, if you give up on simulating the reverberant field, there are solutions for excellent localization. For example, a render can use a high spatial resolution HRTF
3D Audio has a single-band binaurization engine in the 3D Audio WD1-HOA text and associated code in the RM1-HOA. This could provide an end to end solution with a mono compressed audio signal and compressed animation metadata.
The Audio chair will send to the 3DG chair
The link for a high spatial resolution HRTF
The section in WD1-HOA text and the directory in RM1-HOA associated with binauralization engine.