With 3DG on Interactive 360 degree Media, VR and AR
The Chair showed figure from 113th Audio report on the Interactive 360 degree Media joint meeting and noted that objects in the VR model have both (yaw, pitch, roll) and (x, y, z) parameters. The 3DV Chair noted that objects can be virtual sound sources, “users” or even rooms. In this respect, rooms can also have associated reverberation properties. The Audio Chair noted that if a higher level process (e.g. visual engine) in Augmented Reality use case assesses room properties such as dimension, acoustic reflectivity, reverberation, then Audio can react to Augmented Reality is the same way as Virtual Reality.
This need may trigger Audio to define interfaces to AR or VR engines and also create acoustic simulation (e.g. reverberation) technology.