THEoRETICAL BACKGRoUNd
Advergames and the Gaming Environment
Advergamesarethegameswhicharedesignedonlyforasinglebrand(SB)(Hofmeister-Tóthand
Nagy,2011).In-gameadvertising(IGA),beinganotherformofBE,is“theinclusionofbrandswithin
adigitalgame”(TerlutterandCapella,2013,p.95),andresembletraditionalproductplacements
(CoubergheandPelscmacker,2013).Athirdformisthecombinationofthetwo:Anadvergame
thatisspeciallydesignedforasinglebrand,butalsopromotesotherbrandswithinthegame(MB).
Independentofthetype,researchersmentionsomecommoncharacteristicsoftheonlinegaming
environment.Amongthem,themostimportantonesarethefollowings:
(1)Thegamingenvironmentisinteractive(KleebergerandHummel,2002;OkazakiandYagüe,
2012).BEisdesignedwiththeprinciplethatuserswouldvoluntarilyandcontinuouslytake
action(Alina,2013).Therearemissionsineachgame,andtheplayeristryingtocompletethem
interactively;
(2)Interactivityleadstoevokingofcognitiveresources.Itisthedepletionofmentalresourcesthat
decreasestheinformationprocessingcapacityoftheplayer(GunawerdanaandWaiguny,2014).
Advergames(inbothSBandMB)areinherentlyloadingtheplayerscognitivelysincetheyforce
themtocompleteamission(EvansandHoy,2016);
(3)Asuccessfulonlinegamemusttaketheplayertotheflowstatewhileplaying(Refianaetal.,
2005;Hernandez,2011;VanReijmersdaletal.,2012;Steffenetal.,2013).AccordingtoHam
etal.(2016),flowmakestheplayerengagedinthecommercialmessageentertainingly.
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