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LESSON 10
Putting Clips in Motion
In the screen comparison shown here, you can see that the Basic 3D effect has
Swivel
and Tilt controls, a Distance to Image control for zooming closer and
away from the video, and a Show Specular Highlight check box. On the right,
the Longitude,
Latitude, and Distance controls perform similar functions to
Swivel, Tilt, and Distance to Image, with additional Focal Length,
Distance,
Zoom, and Fill Color controls.
3
Click the top clip on the right, and then in the Effect Controls panel click the
Setup icon for the Camera View effect to open the Camera View Settings dialog.
Click the Fill Alpha Channel check box, and then click OK to close the dialog.
Drag your current-time indicator above the set of clips on the right.
Note how
Adobe Premiere Pro eliminates the white box behind the PIP.
4
Observe the render bar above both sets of clip. If you have a Mercury Engine–
compatible graphics card in your system, you’ll note that the render bar is
yellow on the left and red on the right.
This tells you that the Basic 3D effect is GPU-accelerated (which makes
previewing and rendering more efficient) while the Camera View effect is not.
#
Note:
Not only does Basic 3D
provide GPU acceleration, it also can swivel and tilt in both
directions, while the Camera View effect’s Latitude and Longitude controls work in only one
direction. This makes Basic 3D faster and more flexible than Camera View for most applications.
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ADOBE PREMIERE PRO CS5 CLASSROOM IN A BOOK
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