From: Martin.Rheaume@PWGSC.GC.CA
I have taken the caravan generator from the Forgotten Realms Hordes accesories. I modified it a little bit to adapt it to Al-Qadim. But before doing more important modifications, I want your input if you have any.
Table 1: Origin (d4)
1 North
|
2 East
|
3 South
|
4 West
|
Table 2: Size (d100)
01-35
|
Small
|
2 rolls on Table 3
|
36-70
|
Medium
|
4 rolls on Table 3
|
71-98
|
Large
|
8 rolls on Table 3
|
99-100
|
Royal
|
8 rolls on Table 3, 1 roll on Table 3a and 1 roll on Table 3b
|
Table 3: Goods and Loads Carried (d100)
01
|
Aloeswood (2-3 loads)
|
55
|
Lotus (1 loads)
|
02-05
|
Armor (2-4 loads)
|
56
|
Myrrh (1 loads)
|
06-08
|
Brassware (1-6 loads)
|
57
|
Nutmeg (1-2 loads)
|
09-12
|
Camels (10-30)
|
58
|
Patchouli (1-2 loads)
|
13
|
Camphor (1-3 loads)
|
59-60
|
Raisins (1-3 loads)
|
14
|
Cardamon (1-2 loads)
|
61-62
|
Rare dogs (2-8)
|
15-17
|
Cattle (10-60)
|
63-64
|
Rosewood (1-3 loads)
|
18-19
|
Cloves (1 loads)
|
65-70
|
Rugs (2-8 loads)
|
20-25
|
Cotton (2-12 loads)
|
71
|
Sable furs (1-2 loads)
|
26-28
|
Dates (1-3 loads)
|
72
|
Saffron (*)
|
29
|
Ebony (1-2 loads)
|
73-74
|
Sandalwood (1-3 loads)
|
30
|
Elephants (1-6)
|
75-76
|
Sheep (20-200)
|
31-34
|
Felt (2-8 loads)
|
77-85
|
Silk (2-8 loads)
|
35-37
|
Fine Steel (2-7 loads)
|
86-87
|
Spear Heads (1-3 loads)
|
38
|
Frankincense (1 loads)
|
88-89
|
Swords (1-4 loads)
|
39
|
Ginseng (1-2 loads)
|
90
|
Tiger Skins (1 load)
|
40-43
|
Glass (2-5 loads)
|
91-92
|
Wax (1-3 loads)
|
44-47
|
Horses Hides (2-20 loads)
|
93-95
|
Wine (2-12 loads)
|
48-50
|
Incense (1-3 loads)
|
96-99
|
Go to Table 3b
|
51-52
|
Indigo (1-2 loads)
|
100
|
Go to Table 3c
|
53-54
|
Linen (1-4 loads)
|
|
|
Table 3b: Goods and Loads Carried (d100)
01-03
|
Amber (1 loads)
|
50-52
|
Parrots (2-6)
|
04-06
|
Cheetahs (2-4)
|
53-55
|
Peacocks (2-8)
|
07-09
|
Coral (1-2 loads)
|
56-60
|
Pearls (*)
|
10
|
Diamonds (*)
|
61-65
|
Pepper (1-2 loads)
|
11-12
|
Dwarven craftsmen (2-20)
|
66-67
|
Pistachios (1-4 loads)
|
13
|
Emerlads (*)
|
68
|
Elephant (1-2)
|
14-17
|
Falcons (2-4)
|
69
|
Elephant defence (1 load)
|
18-20
|
Gold (*)
|
70-71
|
Rubies (*)
|
21-25
|
Hawks (2-4)
|
72-73
|
Salt (3-18 loads)
|
26-32
|
Horses (20-120)
|
74-76
|
Dolphin skin (1-2 loads)
|
33
|
Hostages (1-3)
|
77-80
|
Sharkskin (1-3 loads)
|
34
|
Iron (2-5 loads)
|
81-84
|
Silver (*)
|
35-38
|
Ivory (1-3 loads)
|
85-90
|
Slaves (6-60)
|
39-41
|
Jade (*)
|
91-93
|
Sulphur (2-12 loads)
|
42-44
|
Lapis Luzi (*)
|
94-95
|
Tortoise shell (1 load)
|
45-47
|
Leopards (1-3)
|
96-00
|
Go to Table 3c
|
48-49
|
Lions (1-4)
|
|
|
Table 3c: Goods and Loads Carried (d100)
01-05
|
Copper Automaton (1)
|
61-67
|
Criminal (1-4)
|
06-10
|
Camel of the Pearl (1-4)
|
68-75
|
?
|
11-17
|
Entertainers (1-10)
|
76-85
|
Python bile (*)
|
18-28
|
Cockatrice (1-2)
|
86-90
|
Rare books or scolls (1-6)
|
36-35
|
Dragon blood (*)
|
91-95
|
Serpent winged
|
36-45
|
Dragon scale (*)
|
96-99
|
Living Idols (1)
|
46-52
|
Sages (1-2)
|
100
|
DM's choice
|
53-60
|
Manticore hide (1-3)
|
|
|
* The value of all special items should no be more than 50% the total worth of the caravan, according to the Monstrous Compendium.
Table 4: Transport (d100)
If there are any loads to be carried, roll below to determine the method of transport.
01-50
|
Camels
|
74-90
|
Ox carts
|
51-65
|
Mules
|
91
|
Magical device
|
66-68
|
Horses
|
92-98
|
Elephants
|
69-73
|
Porters
|
99-100
|
Monster
|
Table 5: Caravan Personnel
Every caravan, no matter the size, has the following members:
A caravan-master, scout, master-merchant, commander of the guard (6th level Fighter)
Thereafter, the number of guards, merchants and dovers depends on the number of loads, type of transport, and value of the caravan. To find the number of drivers, use the ratio given below. The number is a ratio of drivers to animals:
Horses
|
Mules
|
Camels
|
Elephants
|
Ox Carts
|
Monster
|
1/3
|
1/5
|
1/3
|
1/1
|
1/1
|
1/1 (minimum)
|
Exotic animals are always carried in wagons and require one handler for every two animals.
Herds require one drover for every 10 head of livestock..
In addition to the master-merchant, there is another merchant present for each different type of goods carried. If there are any items from Tables 3b or 3c, these are accompanied by an additional merchant.
The number of guards is twice the combined total of all other personnel. The number of guards is doubled if the caravan carries any item from table 3b and triple from 3c.
Fore every 50 guards, there is a sub-commander of 3/4th level. For every 100, there is a priest and a wizard of 5/7th level.
There is 20% chance the caravan is accompanied by 2-8 travelers.
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