I’ve been working in the games industry for more than 6 years now. My roles are/have been QA Manager, Game Designer, Community Manager and also Games Translator. I’ve never missed a single deadline, what I’m most proud though is feeling the same passion for the games industry as when I started as a gamer more than 20 years ago!
Social Point, Barcelona (Spain)
QA Manager & Game Design Support (July 2011 – Currently)
Game Testing & Bug Management (Redmine, Assembla, Jira, GreenHooper, BaseCamp, Spreadsheets, Google Docs). Organizing & mentoring a team of 4 testers.
Testing of new features to ensure proper functionality of hit social games (Social Empires, Social Wars, Dragon City plus undisclosed project). Bug management, checklists and Test Case definitions.
Management & mentoring of the Mobile Department (iPhone & Ipad) for upcoming games.
Game Systems Design and maintenance for Social Empires & Social Wars:
Providing daily guidance to GFX artists to define characters and systems. Meeting with programmers and producers to assess and ensure viability of features implementation.
Goals design for SE & SW (400 missions), Survival Mode Maps, Quest Maps, New Civilizations, Character behaviours, Especial Offers, Game Balancing, Monetization, Engagement and Virality features, Spreadsheet game data management, Marketing offers, etc.
Bigfish Games, Cork, (Ireland)
International Spanish Translator (Mar 2010 – June 2011)
Reference: Ben Dale (Operations Lead), Lisa Daly (PM)
Translation and proofreading from English to Spanish of about 200 games, collector’s editions, strategy guides, etc..