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Describe the user interface designers tool known as the ‘Model Human Processor'
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tarix | 01.09.2018 | ölçüsü | 470 b. | | #76429 |
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describe the user interface designers tool known as the ‘Model Human Processor', describe the user interface designers tool known as the ‘Model Human Processor', describe how the model will be applied to a user interface
a (theoretical) user interface design tool, a (theoretical) user interface design tool, - developed by Card, Moran and Newell in 1983
based on cognitive processing: - ‘thinking & remembering’
- if we knew how we remembered things, then we should be able to produce an interface which the user would be able to remember
“if it works like you think it should then ….”
quantify the cognitive process that users go through between perception and action: quantify the cognitive process that users go through between perception and action: - what happens between the user seeing/hearing and doing?
link how a human remembers and how a (computer) system should operate: - “the last time I saw/heard that it meant ..... and I needed to …..”
Consists of three interacting systems: Consists of three interacting systems: perceptual processor - visual/audio storage
- seeing & hearing
cognitive processor - working memory
- identify link to mental models & past experience
motor processor See it ….. work out what to do ….. do it!
perceptual processor = inputs perceptual processor = inputs working memory = RAM long-term memory = secondary storage (HDD …) cognitive processor = CPU motor processor = outputs
theory based on human information processing theory based on human information processing describes the cognitive process that people go through between perception & action
draws an analogy between the processing and storage of a computer with
draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human
draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human see/hear
draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human see/hear recognise event
draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human see/hear recognise event determine response
draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human see/hear recognise event determine response physically respond
draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human see/hear recognise event determine response physically respond a visual or audible stimulus is seen (or heard)
draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human see/hear recognise event determine response physically respond a visual or audible stimulus is seen (or heard) - attention drawn to a dialogue box on screen (beep)
draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human see/hear recognise event determine response physically respond a visual or audible stimulus is seen (or heard) - attention drawn to a dialogue box on screen (beep)
the physical attributes of the stimulus are decoded
draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human see/hear recognise event determine response physically respond a visual or audible stimulus is seen (or heard) - attention drawn to a dialogue box on screen (beep)
the physical attributes of the stimulus are decoded - human interprets the response needed
draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human see/hear recognise event determine response physically respond a visual or audible stimulus is seen (or heard) - attention drawn to a dialogue box on screen (beep)
the physical attributes of the stimulus are decoded - human interprets the response needed (what should I do?)
draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human draws an analogy between the processing and storage of a computer with the perceptual, cognitive, motor and memory activities of a human see/hear recognise event determine response physically respond a visual or audible stimulus is seen (or heard) - attention drawn to a dialogue box on screen (beep)
the physical attributes of the stimulus are decoded - human interprets the response needed (what should I do?)
a motor response is initiated - clicks a button with mouse ….
a flashing cursor will indicate where the user is to enter data a beep may sound when a mistake is made a logical order to the inputs will be employed
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