For competencies associated with the BTE Core visit the following link: BTE Core
The BTE Core includes the Technical Competencies of the first OCP A of this program.
Technical competencies following OCP A:
Create a working game or simulation individually or as part of a team.
Describe the game development life cycle.
Identify hardware constraints on video games including processors and I/O devices.
Identify non-hardware development constraints.
Understand the general principles of storytelling.
Understand the use of storyboarding in game design.
Develop a game design document or blueprint.
Understand strategic outlining in game designs.
Explore elements of puzzle design.
Discuss key strategic considerations in game design.
Understand the process of creating and designing player actions.
Create and design the game flow as it relates to story and plot.
Assess common principles and procedures in game flow design.
Describe rule creation elements of player challenge.
Identify tools and software commonly used in game development.
Understand the methodologies for integrating digital media into a game or simulation.
Identify commonly used art and animation production tools in the game design industry.
Understand the general concepts of environmental design.
Describe how environmental design is used in conjunction with game level design.
Define the meaning of simulation and pertinent issues facing game designers.
Describe applied event modeling as it relates to game design.
Understand basic HCI principles.
Discuss the eight golden rules of HCI.
Understand the use of inventory systems in game design.
Use oral and written communication skills in creating, expressing and interpreting information and ideas.
Solve problems using critical thinking skills, creativity and innovation.
Use information technology tools.
Describe the roles within teams, work units, departments, organizations, inter-organizational systems, and the larger environment
Describe the importance of professional ethics and legal responsibilities.
Methods and strategies for using Florida Standards for grades 11-12 reading in Technical Subjects for student success in Game/Simulation/Animation Audio/Video Effects.
Methods and strategies for using Florida Standards for grades 11-12 writing in Technical Subjects for student success in Game/Simulation/Animation Audio/Video Effects.
Methods and strategies for using Florida Standards for grades 11-12 Mathematical Practices in Technical Subjects for student success in Game/Simulation/Animation Audio/Video Effects.
Understand the history of audio/sound effects in the entertainment industry.
Perform various job roles typical for an audio technician on a game/simulation project.
Understand intellectual property rights, copyright laws, and plagiarism as they apply to creative assets.
Demonstrate a knowledge of production writing as it relates to game and simulation design.
Demonstrate appropriate voice acting skills.
Demonstrate basic audio production.
Set-up and configure a computer for audio applications.
Operate an audio workstation.
Demonstrate application of MIDI in a game/simulation project.
Incorporate audio assets into game/simulation engine.
Demonstrate the importance of health, safety, and environmental management systems in organizations and their importance to organizational performance and regulatory compliance.
Demonstrate leadership and teamwork skills needed to accomplish team goals and objectives.
Explain the importance of employability skill and entrepreneurship skills.
Demonstrate personal money-management concepts, procedures, and strategies.
Understand the history of video effects in the entertainment.
Understand the various job titles and responsibilities video technician as it relates to game and simulation design.
Understand intellectual property rights, copyright laws and plagiarism as it applies to creative assets.
Demonstrate a knowledge of production writing as it relates to game and simulation design.
Demonstrate appropriate acting skills.
Demonstrate basic video production.
Demonstrate set-up and configuration of a computer for video applications.
Demonstrate the basic operation of a video workstation.
Incorporate video assets into game/simulation engine.