Star Cruiser Lite – Invasion, 9



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Star Cruiser Lite – Invasion, v5.9

Table of Contents




Disclaimer 3

Introduction 3

Evolution of the Rules Set 3

On-Line Support 3

Method of Play 3

The Role of the Players 5

Theater Commander 5

Fleet Tactics and Squadron Tactics 5

Fleet Tactics 6

Squadron Tactics 6

Improving Tactics Skill 6

Promotions 6

Space Units 8

Warships 8

CV – Carrier 8

BB – Battleship 8

BC – Battlecruiser 8

CG – Cruiser 8

CA – Cruiser 8

LSA – Landing Ship, Assault 9

DD – Destroyer 9

DE – Destroyer Escort 9

FE – Fleet Escort 9

FF – Frigate 9

SDB – System Defense Boat 9

FTR – Fighters 9

CVL, CVE – Carrier 9

Non-Combatants 10

MF – Fast Merchant 10

MQ – Q-Ship 10

MS – Slow Merchant 10

TT – Troop Transport 10

FT – Fighter Tender 10

Speciality Ships 10

SS – Survey Ship 10

SCT – Scout 11

Ground Units 11

Standing Units 11

Bde(L) – Brigade, Light 11

Bde(M) – Brigade, Medium 11

Bde(H) – Brigade, Heavy 11

JBn –Jump Battalion 11

PD – Planetary Defense 11

Mobilized Units 12

Militia 12

Crew, Warship 12

Crew, Other 12

Kafer Units 12

Bde(K) – Brigade, Kafer 12

Militia, Kafer 12

Crew, Kafer 12

Facilities 12

CFR – Colony Repair Facility 13

ASB – Advance Space Base 13

FB – Fighter Base 14

SD – Supply Depot 14

PSD – Planetary Supply Depot 15

LP – Listening Posts 15

Format of Week 0 Orders – Sample 16

General Identification 16

Construction 16

TF Orders 16

Facility Orders 17

Ground Units 17

Political Requests 17

Format of Week 1 through 4 Orders – Sample 17

General Identification 17

TF Orders 17

Facility Orders 18

Ground Units 18

Format – Notes 18

General Identification 18

Construction 18

TF Orders 19

Facility Orders 20

Ground Units 20

Political Requests 21

Convoys 21

Convoys Formed For The Purpose Of Mutual Defense During Movement 21

Convoys Formed For Long Term Operations 22

Composition 23

Orders 23

Move 23

Attack 23



Defend 24

Hold 24


Escort 24

Convoy 24

Special 24

Logistics 25

Ground Operations Orders 25

Detection of Task Forces 26

Resolution 26

Notes: 26

Outcomes 27

Detection of Facilities 28

Intelligence Gathering 28

Target Acquisition 29

Applying Damage 30

Missile Damage 30

Beam Combat 30

Damage Location 30

Breaking Off 31

Non-Combatants 31

Escort Vessels 32

Detection Modifier 33

Crew Quality 33

Task Force Sensor Strength 33

Task Force Speed 34

Commander Squadron Tactical Skill Level 34

Luck 34

Troop Unit Characteristics 35



Troop Types and Strengths 35

Troop Experience Modifiers 35

Morale Checks 36

Logistics and Rebuilding Units 36

Boarding Actions 37

Objective 37

Launching Boarders 37

Repelling Boarders 37

Retreating 38

Ground Actions 38

Securing Orbital Space 38

Planetary Defense Site Target Acquisition 38

Planetary Bombardment 38

Interface Assault, Troop Landing and Atmospheric Defensive Fire 39

Ground Combat 39

Supply Points 42

Distribution 42

New Unit Construction 42

Notes 44

Sensor Drones 44

Missile Paks 44

Submunition Dispensers 45

Re-Supply 45

Ships 45


Maintaining Effectiveness 45

Repairing Damage 46

Replenishing Spent Ordnance 46

Facilities 46

Repairing Damage 46

Replenishing Spent Ordnance 46

Ground Troops 46

Converting Captured Facilities 47

Political Interventions 49

Request for colony protection 49

Directive for fleet action 49

Colony Defense Initiatives 49

Political Relations Level 50

Reinforcements 50

Escorting Commercial Shipping 50

Beam (Bm) 51

Subm (Sb) 51

Msl (Mi) 51

Slv (Sv) 51

Def (Df) 51

Scrn (Sc) 51

Snr (Sn) 51

Move (Mv) 51

Size 51


Supply (Req SP) 51

Carry (Cy SP) 52

Msl Type 52

Msl Speed 52

Notes 52

Repair 52

Troops 52

Fighters 52

SP (also Cy) 52

Cu 52


Star Cruiser Lite – Invasion, v5.9


The original version of Star Cruiser Lite – Invasion was expanded from Star Cruiser Lite Strategic v2.1 rules set by Terry Kuchta in July 2001. This game is based in part on concepts modified from Star Cruiser Strategic Combat rules, v0.2 Copyright © 1996 by Duran Goodyear and Kevin Clark; Star Cruiser Lite v1.2 Copyright © 1998 by Mike Jasinski; Star Cruiser Lite v2.1 Copyright © 1999 by Bryn Monnery; and Imperium © GDW / Far Future Enterprises
Rules development and evolution was also due in large part to the players of the Star Cruiser Lite-Invasion campaign (in no particular order): Tom Harrison, Chance Pearce, Robert Montgomery, Walter Zacherl, Abraham Grubler, Keven Jeffery, Even Sorgjerd, Patrice Lemire, Andrew Moreton, Michael Siiger, Jason Weiser, Stephen Andrews, John Rebori, Tony Craven, Marv Newman, Chris Johnston, and Marshall Dicks.

Disclaimer


Star Cruiser and Imperium are trademarks of GDW / Far Future Enterprises, and this is done with no intent of skimping them out of any money, it just some fans having fun.

Introduction

In 1999, I participated in Bryn Monnery’s SCL PBEM as Kommodore Lutke, Commander of Task Force Bavaria, and German Theater Commander. The game was a lot of fun and there were some really brilliant Task Force Commanders. I decided to revamp the rules a bit, primarily by adding a logistics element that was absent in v2.1. I think that the supply factor will add a new element to the game while still keeping the simple and fast playing rules that Bryn honed.


This is a turn based, strategic level space combat game that plays out the events on the French Arm from the start of the Kafer Invasion of 2301 onward. Players control task forces of warships that defend humanity and her colonies on the Arm. Each player submits turn orders, which are resolved by the GM and a Turn Report is issued. Play then continues in the next turn.


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