Disclaimer 3
Introduction 3
Evolution of the Rules Set 3
On-Line Support 3
Method of Play 3
The Role of the Players 5
Theater Commander 5
Fleet Tactics and Squadron Tactics 5
Fleet Tactics 6
Squadron Tactics 6
Improving Tactics Skill 6
Promotions 6
Space Units 8
Warships 8
CV – Carrier 8
BB – Battleship 8
BC – Battlecruiser 8
CG – Cruiser 8
CA – Cruiser 8
LSA – Landing Ship, Assault 9
DD – Destroyer 9
DE – Destroyer Escort 9
FE – Fleet Escort 9
FF – Frigate 9
SDB – System Defense Boat 9
FTR – Fighters 9
CVL, CVE – Carrier 9
Non-Combatants 10
MF – Fast Merchant 10
MQ – Q-Ship 10
MS – Slow Merchant 10
TT – Troop Transport 10
FT – Fighter Tender 10
Speciality Ships 10
SS – Survey Ship 10
SCT – Scout 11
Ground Units 11
Standing Units 11
Bde(L) – Brigade, Light 11
Bde(M) – Brigade, Medium 11
Bde(H) – Brigade, Heavy 11
JBn –Jump Battalion 11
PD – Planetary Defense 11
Mobilized Units 12
Militia 12
Crew, Warship 12
Crew, Other 12
Kafer Units 12
Bde(K) – Brigade, Kafer 12
Militia, Kafer 12
Crew, Kafer 12
Facilities 12
CFR – Colony Repair Facility 13
ASB – Advance Space Base 13
FB – Fighter Base 14
SD – Supply Depot 14
PSD – Planetary Supply Depot 15
LP – Listening Posts 15
Format of Week 0 Orders – Sample 16
General Identification 16
Construction 16
TF Orders 16
Facility Orders 17
Ground Units 17
Political Requests 17
Format of Week 1 through 4 Orders – Sample 17
General Identification 17
TF Orders 17
Facility Orders 18
Ground Units 18
Format – Notes 18
General Identification 18
Construction 18
TF Orders 19
Facility Orders 20
Ground Units 20
Political Requests 21
Convoys 21
Convoys Formed For The Purpose Of Mutual Defense During Movement 21
Convoys Formed For Long Term Operations 22
Composition 23
Orders 23
Move 23
Attack 23
Defend 24
Hold 24
Escort 24
Convoy 24
Special 24
Logistics 25
Ground Operations Orders 25
Detection of Task Forces 26
Resolution 26
Notes: 26
Outcomes 27
Detection of Facilities 28
Intelligence Gathering 28
Target Acquisition 29
Applying Damage 30
Missile Damage 30
Beam Combat 30
Damage Location 30
Breaking Off 31
Non-Combatants 31
Escort Vessels 32
Detection Modifier 33
Crew Quality 33
Task Force Sensor Strength 33
Task Force Speed 34
Commander Squadron Tactical Skill Level 34
Luck 34
Troop Unit Characteristics 35
Troop Types and Strengths 35
Troop Experience Modifiers 35
Morale Checks 36
Logistics and Rebuilding Units 36
Boarding Actions 37
Objective 37
Launching Boarders 37
Repelling Boarders 37
Retreating 38
Ground Actions 38
Securing Orbital Space 38
Planetary Defense Site Target Acquisition 38
Planetary Bombardment 38
Interface Assault, Troop Landing and Atmospheric Defensive Fire 39
Ground Combat 39
Supply Points 42
Distribution 42
New Unit Construction 42
Notes 44
Sensor Drones 44
Missile Paks 44
Submunition Dispensers 45
Re-Supply 45
Ships 45
Maintaining Effectiveness 45
Repairing Damage 46
Replenishing Spent Ordnance 46
Facilities 46
Repairing Damage 46
Replenishing Spent Ordnance 46
Ground Troops 46
Converting Captured Facilities 47
Political Interventions 49
Request for colony protection 49
Directive for fleet action 49
Colony Defense Initiatives 49
Political Relations Level 50
Reinforcements 50
Escorting Commercial Shipping 50
Beam (Bm) 51
Subm (Sb) 51
Msl (Mi) 51
Slv (Sv) 51
Def (Df) 51
Scrn (Sc) 51
Snr (Sn) 51
Move (Mv) 51
Size 51
Supply (Req SP) 51
Carry (Cy SP) 52
Msl Type 52
Msl Speed 52
Notes 52
Repair 52
Troops 52
Fighters 52
SP (also Cy) 52
Cu 52
In 1999, I participated in Bryn Monnery’s SCL PBEM as Kommodore Lutke, Commander of Task Force Bavaria, and German Theater Commander. The game was a lot of fun and there were some really brilliant Task Force Commanders. I decided to revamp the rules a bit, primarily by adding a logistics element that was absent in v2.1. I think that the supply factor will add a new element to the game while still keeping the simple and fast playing rules that Bryn honed.