Efl guess What! Teacher's Book 6 Grade 6



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EFL Grade06 Teachers-Book (1)

1
3 Read and listen.
• 
Ask students to point to each character and check their 
descriptions. Congratulate students who remembered 
what they’re like. Point to the story frames that show the 
den and ask 
Where are the children?
Review/Present 
den
.
• 
Then encourage students to guess what happens from 
looking at the story frames. Ask 
What’s the weather 
like at the beginning?
(
It’s rainy.
)
 What are the children 
playing with? 
(
A computer game.
)
 What kind of game
is it?
Accept students’ guesses.
• 
Then say 
Let’s find out. Read and listen
. Play 
the recording. Students follow the story in their books. 
At the end of the story, check that they understand 
the gist by asking 
What does Sofia want to do?
(
Enter 
a competition.
)
 
Ask 
What’s the weather like at the end? 
(
There’s a storm.
)
• 
Then play the recording again, pausing to ask more 
questions: Frame 
1

Whose phone is this?
(
It’s Jack’s 
phone.
)
 
Frame 2: 
Is it raining? 
(
Yes, it is.
)
 
Frame 3
: When 
did Sofia arrive? 
(
On Saturday.
) Frame 4: 
What’s the 
computer game called?
(
The Lost City of Emoclew.

Frame 5: 
Does Jack want to help? 
(
Yes, he does.
) Frame 
6: 
Where’s the game? 
(
On an island.
)
 
Frame 7: 
What did 
Jack hear? 
(
Thunder.
)
 What does Ruby want to do? 
(
She 
wants to go back to the house.
) Frames 8 and 
9

Do the 
children go back to the house?
(
No, they stay in the den.
)
 
What happened at the end?
Accept students’ guesses, 
then tell them that the den has been hit by lightning. Ask 
students what they think will happen in the next episode. 
Accept any guesses (some students might guess that the 
children are going to the island in the computer game).
• 
Students can listen to the story again for pleasure or 
you could pause after each line for them to repeat. 
Encourage students to use gestures and intonation from 
the story as appropriate. You could also divide the class 
into three groups. Each group repeats the lines for one 
character (Ruby, Jack, or Sofia).

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