1 3 Read and listen. •
Ask students to point to each character and check their
descriptions. Congratulate students who remembered
what they’re like. Point to the story frames that show the
den and ask
Where are the children? Review/Present
den .
•
Then encourage students to guess what happens from
looking at the story frames. Ask
What’s the weather like at the beginning? (
It’s rainy. )
What are the children playing with? (
A computer game. )
What kind of game is it? Accept students’ guesses.
•
Then say
Let’s find out. Read and listen . Play
the recording. Students follow the story in their books.
At the end of the story, check that they understand
the gist by asking
What does Sofia want to do? (
Enter a competition. )
Ask
What’s the weather like at the end? (
There’s a storm. )
•
Then play the recording again, pausing to ask more
questions: Frame
1
:
Whose phone is this? (
It’s Jack’s phone. )
Frame 2:
Is it raining? (
Yes, it is. )
Frame 3
: When did Sofia arrive? (
On Saturday. ) Frame 4:
What’s the computer game called? (
The Lost City of Emoclew. )
Frame 5:
Does Jack want to help? (
Yes, he does. ) Frame
6:
Where’s the game? (
On an island. )
Frame 7:
What did Jack hear? (
Thunder. )
What does Ruby want to do? (
She wants to go back to the house. ) Frames 8 and
9
:
Do the children go back to the house? (
No, they stay in the den. )
What happened at the end? Accept students’ guesses,
then tell them that the den has been hit by lightning. Ask
students what they think will happen in the next episode.
Accept any guesses (some students might guess that the
children are going to the island in the computer game).
•
Students can listen to the story again for pleasure or
you could pause after each line for them to repeat.
Encourage students to use gestures and intonation from
the story as appropriate. You could also divide the class
into three groups. Each group repeats the lines for one
character (Ruby, Jack, or Sofia).