Original by Lachlan MacQuarrie in Dragon Magazine #236, adaptation to Al-Qadim by Martin Rheaume
Here is a system to quantify a character's piety. PCs of any class can gain the support and aproval of their gods. The adaptation to Al-Qadim is not yet finish. Any input will be appreciate. Usually in my game I gave XP for good-roleplaying. However 0 level character gain be pious and cold received favor from theirs gods.
For the piety points system only Moralist, Ethoist, Pragmatist, Kahin, Paladin and Faris are considered servants of the faith. Other classes (Including Hakima and Mystic) are considered followers of the faith.
Piety level
Level
Points
Description
I
0
Average
II
16
Devoted
III
32
Blessed
IV
64
Inspired
V
128
Exalted
VI
256
Ascended (Become a planar into the outer plane)
Awards and Penalties
Major offense is a lose of 4 or more piety points.
Moralist suffers *2 for any lost of pieties points.
Awards and Penalties for all followers and servants
+0
Following minimal standart of behavior (Attending occasional services, giving spares change to the church, etc...)
+1
Attending major religious events (3-6 times a year with 1-100 gp of expenses)
+1
Tithes 10% of all income to the church (It may not benifit the PC in any way)
+2
Tithes 50% of all income to the church (It may not benifit the PC in any way)
+3
Tithes 90% of all income to the church (It may not benifit the PC in any way)
+1
Construct a small shrine (Cost 100 GP or more) (max of 1/month)
+1
Aiding servant of own faith (Assists an NPC servant in their duties or quests without tought of reward)
+1
Harming or impending a member of enemy faith
+4
Constructs a temple (Church, Monastery, School, etc....) PCs are responsible for building, financing and staffing it. Strongholds of High-levels Character does not count.
Costs: 10d10*100 dinars
+10
Martyrdoom (Dying a heroic death at the hands of an enemy of the faith)
-1
Failure to make required tithe
-1
Failure tu uphold minimum standarsd, mocking the faith, break a minor observance
Radiate Protection from Evil/Good and Bravery/Fear spell in a 10' radius
3
Turn/Control undead
4
Raised Dead/Slay living once a week
5
Heal/Harm by laying hands as Paladin
6
90% Magic Resistance versus one sphere of spells for spells level 1 to 3
Divines Curses: (Effect of the curses are cumulative)
1
Reduce one ability score by 3
2
Clumsiness, -4 to all attack and saving throws rolls
3
Leg shrivel, movement is reduced by 25%
4
Lose one sense (smell ,hearing , sight)
5
Lose one experience level, cannot by restored until the curse is lifted
6
Lose a class abilities (spell, sphere, pick pocket, etc...)
Procificencies notes Religion: This NWP give automatically knowledge of spiritual guidelines for the owner's faith. A check is required for other faiths.
Spell notes Animate Dead: ?
Atonement: The spell will replace one piety lost due to a minor offence
Augury: An augury may be cast to warn of spiritual danger.
Commune: A commune may be cast to warn of spiritual danger.
Quest: A major past offence will be forgotten. If the loss triggered a divine curse it may not be removed.
Raise Dead: If the target died with at least one divine curse, may roll with a 10% penalty. A strong pious target (Level II or more) may roll with a 10% bonus.
Reincarnation: If the target died with at least one divine curse, the new incarnation will be the least desirable one. A strong pious target (Level II or more) may roll twice on the table and chose the best result.
Remove Curse: A wizard may not removed a divine curse. A cleric of 16th level is required.
Resurrection: If the target died with at least one divine curse, may roll with a 20% penalty. A strong pious target (Level II or more) may roll with a 20% bonus.
True Seeing: The clerical version can determine the Piety level.