The Al-Qadim Netbook



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5.3 Tracking the Faith


From: Martin Rheaume

Original by Lachlan MacQuarrie in Dragon Magazine #236, adaptation to Al-Qadim by Martin Rheaume


Here is a system to quantify a character's piety. PCs of any class can gain the support and aproval of their gods. The adaptation to Al-Qadim is not yet finish. Any input will be appreciate. Usually in my game I gave XP for good-roleplaying. However 0 level character gain be pious and cold received favor from theirs gods.
For the piety points system only Moralist, Ethoist, Pragmatist, Kahin, Paladin and Faris are considered servants of the faith. Other classes (Including Hakima and Mystic) are considered followers of the faith.
Piety level


Level

Points

Description

I

0

Average

II

16

Devoted

III

32

Blessed

IV

64

Inspired

V

128

Exalted

VI

256

Ascended (Become a planar into the outer plane)


Awards and Penalties

Major offense is a lose of 4 or more piety points.

Moralist suffers *2 for any lost of pieties points.
Awards and Penalties for all followers and servants


+0

Following minimal standart of behavior (Attending occasional services, giving spares change to the church, etc...)

+1

Attending major religious events (3-6 times a year with 1-100 gp of expenses)

+1

Tithes 10% of all income to the church (It may not benifit the PC in any way)

+2

Tithes 50% of all income to the church (It may not benifit the PC in any way)

+3

Tithes 90% of all income to the church (It may not benifit the PC in any way)

+1

Construct a small shrine (Cost 100 GP or more) (max of 1/month)

+1

Aiding servant of own faith (Assists an NPC servant in their duties or quests without tought of reward)

+1

Harming or impending a member of enemy faith

+4

Constructs a temple (Church, Monastery, School, etc....) PCs are responsible for building, financing and staffing it. Strongholds of High-levels Character does not count.

Costs: 10d10*100 dinars



+10

Martyrdoom (Dying a heroic death at the hands of an enemy of the faith)







-1

Failure to make required tithe

-1

Failure tu uphold minimum standarsd, mocking the faith, break a minor observance

-1

Neglecting to attend major event for any reasons

-2

Aids member of ennemy faith

-2/HD

Harms servant of own faith (Double penalty of servant who is killed)

-2

Harms small shrine of own faith

-10

Harms temple of own faith

-10

Betrayel of a holy cause to the enemy in order to save one's own life

Awards and Penalties for all servants




+0

Performing basic duty (Performing ceremonies, giving advice, casting spells to aid followers, etc....)

-2

Neglecting basic duty (Performing ceremonies, giving advice, casting spells to aid followers, etc....)

-1

Failure to make required tithe

-1

Failure tu uphold minimum standarsd, mocking the faith, break a minor observance

-1

Neglecting to attend major event for any reasons

-2

Aids member of ennemy faith

-2/HD

Harms servant/followers of own faith (Double penalty of servant who is killed)

-2

Harms small shrine of own faith

-10

Harms temple of own faith


Awards and Penalties for specifice deities
Hajama the Courageous (Bravery)

-2

Harming the weak or defenless

-2

Cowardice


Hakiyah of the Sea Breezes (Honesty, Thruth)

-2

Betrayal of thrust

-1

Tell a lie knowingly


Haku, Master of the Desert Wind (Freedom, Independance)

-1

Ask somebody to do something when you could do it yourself


Jauhar the Gemmed (Wealth)

+4

Create new source of wealth (Trade route , new company, etc...)

+1/50 000 GP

Accumulate personal fortune

-2

Break a contract


Jisan of the floods (Fruitfulness)

+4

Create new source of wealth (Trade route , new company, etc...)

+1/50 000 GP

Accumulate personal fortune

+1

Learn an extra craft NWP (armorer, stonemasonnery, etc....)


Najm the Adventurous (Adventure, Curiosity)

+1

By strange and exotic story tell or written


Zann the Learned (Learning)

+1

Donating large amounts of money to fund the arts

+1

Create new spells

+1

Create new magical item

+1

Write a book

-1

Harming an unflawed work of art

-4

Cause Technique/Knowledge to be lost or forgotten


Land

+1

Helping any animal or naturals area without thought of rewards

-1

Harming any animal or naturals area unnecessarily (hunting for food is ok)


Kor the Venerable (Wisdom) and Selan the Beautiful Moon (Beauty)

???
Servants' benefits and penalties




Level

Granted Favor

Average

Spellcasting hampered (No spells are available)

Devoted

Raised effective spell level by 2 (Duration , range, etc...)

Blessed

+1 bonus to all saves, attacks and damages rolls

Inspired

Cast Holy/Unholy Word 1/day

Exalted

90% Magic Resistance versus one sphere of spells


Followers' benefits and penalties


Level

Granted Favor

Average

No special effects

Devoted

+4 Reaction vs NPC clergy of the same faith

Blessed

+2 to all saving throws

Inspired

Granted one minor ability

Exalted

Granted one major Ability


Minor Abilites


1

Cast a 1st level clerical spell 1/week

2

Permanent Protection from Evil/Good

3

Cast Remove/Bestow Curse 1/week

4

Cast Divination 1/week

5

+4 Saving throws versus Illusion

6

Immune to all disease


Major Abilites


1

Pray for and cast spells as Paladin

2

Radiate Protection from Evil/Good and Bravery/Fear spell in a 10' radius

3

Turn/Control undead

4

Raised Dead/Slay living once a week

5

Heal/Harm by laying hands as Paladin

6

90% Magic Resistance versus one sphere of spells for spells level 1 to 3


Divines Curses: (Effect of the curses are cumulative)


1

Reduce one ability score by 3

2

Clumsiness, -4 to all attack and saving throws rolls

3

Leg shrivel, movement is reduced by 25%

4

Lose one sense (smell ,hearing , sight)

5

Lose one experience level, cannot by restored until the curse is lifted

6

Lose a class abilities (spell, sphere, pick pocket, etc...)


Procificencies notes
Religion: This NWP give automatically knowledge of spiritual guidelines for the owner's faith. A check is required for other faiths.
Spell notes
Animate Dead: ?

Atonement: The spell will replace one piety lost due to a minor offence

Augury: An augury may be cast to warn of spiritual danger.

Commune: A commune may be cast to warn of spiritual danger.

Quest: A major past offence will be forgotten. If the loss triggered a divine curse it may not be removed.

Raise Dead: If the target died with at least one divine curse, may roll with a 10% penalty. A strong pious target (Level II or more) may roll with a 10% bonus.

Reincarnation: If the target died with at least one divine curse, the new incarnation will be the least desirable one. A strong pious target (Level II or more) may roll twice on the table and chose the best result.

Remove Curse: A wizard may not removed a divine curse. A cleric of 16th level is required.

Resurrection: If the target died with at least one divine curse, may roll with a 20% penalty. A strong pious target (Level II or more) may roll with a 20% bonus.

True Seeing: The clerical version can determine the Piety level.

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