1. Title of Subject

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LAN-TC-01 Edisi ke 2 : Tatacara Kelulusan Bagi Kursus Pengajian Institusi Pendidikan Tinggi Swasta (IPTS) Bagi Peringkat Sijil, Diploma dan Ijazah Sarjana Muda.

1. Title of Subject

Object Oriented Programming

2. Subject code


3. Status of subject


4. Stage


5. Version

Date of Previous Version : May 2000, November 2003, December 2004

Date of Current Version : June 2005

6. Credit Hour


EAC Credit Hours Equivalent

3.43 (3 + 0.43)

3 represents lectures (3 hours per week  14 weeks)

0.43 represents assignment, tutorials or labs (3 hours of assignments/tutorials, 9 hours of labs)

7. Pre-Requisite

ECP1016: Computer and Program Design

8. Teaching Staff


Dr. Ian Chai, Ph.D.(Comp. Sc.), M.Sc.(Comp. Sc.), B.Sc.(Comp. Sc.)

Azhar Kassim Mustapha, M.Eng.(Comp. Sc. & Electrical), B.Sc.(Comp.Sc. & Electrical)

Dr. Chieng Heng Tze, PhD (Telecommunications), MSc. (Electronics), Dip.in.Tech. (Electronic Engineering)

Azrul Hasni bin Madisa, Masters (INSA Rouen, France) - Information System Architecture Bachelor (IUT de Châteauroux, France) - Electrical Engineering and Industrial Computer Science
Chan Mun Leong, B.Eng(Telecommunications)

9. Semester

 Year, Trimester 1

10. Aim of Subject

To introduce C++ language and the basic concepts of OOP

11. Learning Outcome

of Subject

At the completion of the subject, students should:

Be able to handle basic input/output through C++

Be able to create and and manipulate objects and classes

Be able to construct relationship between classes and objects

Be able to use templates and the standard template library (vector, map, string etc.)

Be able to design the structure and behavior of a software system using UML

Understand and able to apply certain design patterns

Programme Outcomes

% of contribution

  • Ability to acquire and apply fundamental principles of science and engineering.


  • Capability to communicate effectively.


  • Acquisition of technical competence in specialised areas of engineering discipline.


  • Ability to identify, formulate and model problems and find engineering solutions based on a systems approach.


  • Ability to conduct research in chosen fields of engineering.


  • Understanding of the importance of sustainability and cost-effectiveness in design and development of engineering solutions.


  • Understanding and commitment to professional and ethical responsibilities.


  • Ability to work independently as well as with others in a team.


  • Capability and enthusiasm for self-improvement through continuous professional development and life-long learning.


12. Assessment Scheme

Project / Assignment

  • Work in group of 2 or 3, or more, based on the class size

Design and code programs according to a given requirement


Programming Test

  • Stress on Theory


Programming Test

  • Stress on Practical


Final Exam

  • Written exam


13. Details of Subject




Comparison of procedure oriented, structure oriented and object oriented programming paradigms - top-down design - algorithm development - refining algorithms - fundamental of object oriented design - identifying classes - attributes and behavior - features of object oriented programming.


C++ Fundamentals

Standard I/O streams - function prototypes - C++ enhancements to C - Default function parameters - inline functions - overloaded functions - reference variables comparison between pointers and references.



Creating new data type in C++ - class declaration - members - constructors and destructors - access functions constant objects - member objects - static members - friend classes - arrays of class objects.


Dynamic Memory Allocation

Free store - new and delete operators - class with pointer members - this pointer assignment - initialization - copy constructor - passing and returning objects - advanced free store techniques - exception handling.


Inheritance and Polymorphism

Operator overloading - handling related types in C++ - derived class - conversion between base and derived classes - virtual functions - dynamic binding - pure virtual functions - protected members - public and private base classes - new, delete operators overloading - inheritance applications.


Advanced C++ Concepts and Applications

File handling - templates - container classes - class library - stack, queue and linked list applications - simple database applications.


Basic OO Design using UML

Introduction to UML - Development Process - Use Cases - Class Diagrams - Interaction Diagram (sequence and collaboration) - Object Diagrams - State Diagrams - Activity Diagrams - Deployment Diagram - Case Studies


14. Teaching and

Learning Activities

This subject will be delivered using the following means:

Lecture hours = 42

Supervised tutorial hours = 3

Laboratory experiments = 9

Total contact hours = 54

15. Laboratory

Simple C++ programs

Classes and objects

Polymorphism (function overloading and operator overloading)


File handling, templates and simple data structures.

16. Reading Material


  1. Cay Horstmann & Timothy Budd, Big C++, Wiley 2005

Reference Material

  1. Richard Johnsonbaugh, Martin Kalin, Object-Oriented Programming in C++, Prentice Hall, 1995.

  2. Joyce Farrell, Object-Oriented Programming Using C++, Second Edition, Thompson Learning, 2001.

  3. DEITEL&DEITEL, C++ How To Program (Fourth Edition), Prentice Hall International Edition, 2002

  4. Ira Pohl, Object oriented programming using C++, Second edition, Addison-Wesley Publishers, 1997.

  5. Andrew C. Staugaard, Jr., Structured and Object oriented techniques - an introduction using C++, Prentice Hall, 1997.

  6. Jesse Liberty, SAMS Teach Yourself C++ in 21 Days (4th Edition), Sams Publishing, 2001.

  7. Http://www.research.att.com/~bs

  8. Martin Fowler, UML Distilled, Addison-Wesley Publishers, 1999.

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