Task Groups
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MPEG-2 and MPEG-4 Audio, MPEG Audio Conformance, MPEG reference software, MPEG Surround
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MPEG-D Spatial Audio Object Coding
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MPEG-D Unified Speech and Audio Coding
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Exploration: Meta-Data
Output Documents
No.
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Title
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TBP
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Available
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14496-5 – Reference Software
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11202
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Study on ISO/IEC 14496-5:2001/AMD 10:2007/DCOR 4, SLS
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No
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10/1/22
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No.
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Title
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TBP
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Available
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23003-1 – MPEG Surround
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11203
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23003-1/AMD 1/DCOR 1, Corrections to Conformance
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No
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10/2/19
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11204
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23003-1 AMD 2/DCOR 2, Corrections to Reference Software
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No
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10/2/19
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11205
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Status of MPEG Surround Reference Software
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No
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10/1/22
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No.
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Title
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TBP
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Available
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23003-2 – SAOC
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11206
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DoC on ISO/IEC FCD 23003-2:2010, Spatial Audio Object Coding
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No
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10/1/22
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11207
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ISO/IEC FDIS 23003-2: 2010, Spatial Audio Object Coding
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No
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10/2/19
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11208
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WD of MPEG SAOC Conformance and Reference Software
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No
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10/2/19
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11209
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Workplan on MPEG SAOC Reference Software
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No
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10/1/22
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11210
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Draft Workplan for SAOC Verification Test
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No
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10/1/22
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11211
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Application Scenarios for SAOC Teleconferencing
Use Cases and Workplan For Their Technical Evaluation
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No
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10/1/22
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No.
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Title
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TBP
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Available
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23003-3 – Unified Speech and Audio Coding
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11213
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WD6 of USAC
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No
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10/2/19
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11214
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Workplan for USAC CEs
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No
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10/1/22
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11215
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Workplan on MPEG USAC Reference Software
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No
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10/1/22
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No.
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Title
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TBP
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Available
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Liaison Statements
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11216
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Response to Liaison from World DMB Forum
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No
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10/1/22
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11217
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Response to Liaison from ITU-T SG 16 on Enhanced Low Delay AAC
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No
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10/1/22
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11218
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Response to Liaison from ITU-R SG 6/WP 6B
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No
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10/1/22
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Agenda for the 92nd MPEG Audio Meeting
Agenda Item
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Opening of the meeting
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Administrative matters
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Communications from the Chair
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Approval of agenda and allocation of contributions
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Review of task groups and mandates
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Approval of previous meeting report
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Review of AhG reports
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Joint meetings
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Received national body comments and liaison matters
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Plenary issues
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Task group activities
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MPEG-1, MPEG-2, MPEG-4, and MPEG Surround
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Spatial Audio Object Coding
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Unified Speech and Audio Coding
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Audio for HVC
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Discussion of unallocated contributions
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Meeting deliverables
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Responses to Liaison and NB comments
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Recommendations for final plenary
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Establishment of new Ad-hoc groups
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Approval of output documents
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Press statement
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Future activities
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Agenda for next meeting
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A.O.B
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Closing of the meeting
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– 3DG report
Source: Marius Preda, Chair
1Opening of the meeting 1.1Approval of the agenda
The agenda is approved.
1.2Goals for the week
The goals of this week are:
Review SC-3DMC contributions and issue the associated FDAM
Discuss the software and conformance status for SC-3DMC
Status of software implementation for MP25 AMD1
Status of conformance for MP25 AMD1
Review contributions related to 3D graphics engines in MXM
Review contributions related to 3D graphics aspects of MPEG-V
Review contributions related to Representation of meshes with multiple attributes
Investigate future developments of MPEG 3D Graphics Compression
Review RGC (reconfigurable graphics codec) contribution
Review Liaisons
Review the votes
Web-site
1.3Standards from 3DGC
4
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5
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2001
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Amd.26
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Reference software for scalable complexity 3D mesh coding in 3DG compression model
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09/10
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10/04
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10/10
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3
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4
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5
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2001
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Amd.27
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Scalable compl. 3DMC RS
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09/02
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09/10
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10/04
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3
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4
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16
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200x
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Amd.1
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Scalable complexity 3D mesh coding
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08/01
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08/10
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09/02
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09/07
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10/01
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3
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4
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16
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200x
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Amd.2
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Mesh representation with multiple attributes
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10/01
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10/04
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10/10
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11/01
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3
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NOTOK to go CD
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4
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25
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2009
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Amd.1
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Scalable complexity 3D mesh coding for 3DG compression model
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09/07
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09/10
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10/04
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10/10
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3
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4
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27
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200x
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Amd.2
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Scalable compl. 3DMC conformance
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09/02
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09/10
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10/04
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3
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4
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27
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200x
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Amd.3
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Conformance for scalable complexity 3D mesh coding in 3DG compression model
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10/01
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10/04
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10/10
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3
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1.4Room allocation
3DGC: 4T2F R3
1.5Allocation of contributions
N°
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Title
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Schedule
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Observation
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D1
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Monday
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D1
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MPEG Plenary
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09:00~11:30
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Lunch Break
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13:00~14:00
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3DG Plenary
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Roll call, Agenda, Goals, FAQ, etc.,
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Marius Preda
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14:00~15:00
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m17082 Report of AHG on 3DGC documents, experiments and software maintenance
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Francisco Moran
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Results of voting
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Marius Preda
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Coffee Break
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15:00~15:30
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Scalable Complexity 3D Mesh Coding (SC-3DMC)
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m17307 SC3DMC software integration on 3DGraphicsEngine in MXM
Summary: the contribution introduces the implementation of the SC3DMC into MXM 3D graphics engine. All the three methods (TFAN, SVA and QBCR) are supported. Both encoder and decoder are included. A MXM library was compiled.
Resolution: It is necessary to create the MXM APIs for SC3DMC. The Ogre player is agnostic to how the geometry is encoded, thus same application as demonstrated in London meeting should work.
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Sowon Kim, Daiyong Kim, Seungwook Lee, Bonki Koo, Euee S. Jang
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15:30 – 17:00
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m17177 SC3DMC integration into IM1
Summary: A new version of IM1 including SC3DMC is updated and is available on the SVN. The full set of conformance bitstreams is generated.
Resolution: Accepted. Add the conformance files to the Part 27 (Conformance for AFX).
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Khaled MAMOU
Titus Zaharia
Marius Preda
Françoise Prêteux
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Player for SC3DMC
Done in IM1. Work will continue for the player in Ogre.
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All
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Software maintenance
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m17308 Implementation and bug fixing of MPEG-4 3DMCe reference software
Summary: A new project compliant with VS2008 was released. A GUI is also provided. It allows control of encoding parameters.
Resolution: Add a new branch on the SVN in the directory Standalone/3DMC containing the encoder and decoder versions compliant with VS2008.
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Seungwook Lee
Bonki Koo
Daiyong Kim
Sowon Kim
Euee S. Jang
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17:00 – 17:30
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3DG in MXM
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m17284 FootPrint API for MXM
Summary: An update of the mediaFramework API that supports access and creation of MPEG-4 content including FootPrint is proposed.
Resolution: to be discussed with MXM BoG.
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Ivica Arsov
Luyen van Ngo
Marius Preda
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17:30 – 18:00
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D2
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Tuesday
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D2
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Multi-Resolution 3D Mesh Coding (MR-3DMC)
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m17178 PTFAN: a multi-resolution extension for the TFAN codec
Summary: Objectives are the spatial & quality scalability, lossless connectivity coding (no re-meshing) & near lossless geometry coding. State of the art: progressive mesh (base mesh + vertex split operations). Adv: progressive transmission & rendering, high quality intermediate LODs. Disadv: limited applicability (manifold meshes), low compression performances (index of the vertex to be refined 9-14 bpv, local topology update 5bpv). Progressive forest split: regroup the vertex split operations in a package (reduce the cost of refinement operations). Adv: better compression performances than progressive meshes (7-10 bpv). Disadv: LODs of lower quality. Patch coloring approach: vertex removal based on a patch. Adv: good compression performance. Connectivity 5-6 bpv. Disadv: low quality LODs. Valence based decimation approach: same as previous but keep the valence of the vertex around value 6. Adv: good compression performances (4bpv for connectivity). Disadv: low quality LODs for non uniform meshes, limited applicability. Octree compression: Adv: good compression perf (2-10 bpv for connectivity). Disadv: Low quality LODs for smooth 3D meshes. Spectral coding: encode statically the connectivity and progressively the geometry. Adv: good compression performances. Disadv: high computational complexity, supports only quality scalability.
Proposal of PTFAN: the connectivity is compressed in a monoresolution way. Then it is used to predict the geometry. PTFAN has compression performances 20-70% better than TFAN. Decoding times: PTFAN decodes 10k vertices / sec. Adv: high quality for intermediate LODs.
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Khaled Mamou
Christophe Dehais
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09:00 – 12:00
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m17164 Multi-resolution approach for 3D Mesh Compression
Summary: Overview of the encoding approach: the mesh is simplified and a set of removed vertices is obtained. The simplified mesh is segmented. A KL transform is applied on the removed vertices of a segment. Finally the coefficients are quantized and an entropy encoder is applied. The base mesh is encoded by using a mono-resolution approach. The base mesh is obtained by vertex removal. KLT is applied on prediction errors (with respect to the baricenter). KLT is applied on segments of the mesh that are obtained by using a normal approach. The results are presented with respect to the curves in the literature, comparing the effect of the quantization step. New 3D models are proposed and will be uploaded on the ftp site.
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Minsu Ahn
James Do Kyoon Kim
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m17338 Test on multi-resolution mesh coding for CE 4
Summary: investigation on the quality and resolution scalability. Depending on the model, there are different benefits in the quality over resolution scalability.
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Feng Lu
Xiangyang Ji
Guihua Er
Qionghai Dai
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Wrap-up:
- concrete motivations (use case scenarios that should clarify what are the features we are looking for)
- database (what are the properties of the models)
- comparison with other codecs
- comparison method (PSNR, Resolution)
- platform for testing
Resolution: detail the CE with respect to the above mentioned points. Create an AhG treating them in details.
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MPEG-V Part 3
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Effect duration, Streaming
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Christian Timmerer, Sang-Kyun Kim, Marius Preda
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12:00 – 12:30
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MPEG-V Part 4
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Avatar as a Virtual Object
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Jae-Joon Han, Marius Preda
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12:30 – 13:00
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MPEG-V/MPEG-U
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m17203 Data format for MultiPointing Interface
Summary: MultiPoint device is an extension of SensedInfoBaseType
Proposal for MoveType with two children: straight and rotate.
Proposal of MultiPointingSensorCapability
Resolution: Extend the MotionSensorType and add hold/release (to be considered as an array). A new sensor called MultiPointingSensor will be created and added to Part 5.
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14:00 – 16:00
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Joint with S
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Part 5:
For the types defined in other standards, we refer to the sections where the original semantic was defined. We create subset of .xsd from other standards and add them in an annex.
- Alternatives:
1. add the common types in Part 1 (vector, timing, …)
2. add the common types in Part 5
3. create a new part for the common types
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Marius Preda
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m17283 Streaming needs for MPEG-V
alternatives TeM, BIM
- BIM may be very complex when we need to be extensible
- TeM
- update Mask
Open Question: where to specify the streaming mechanism? Final resolution: use the same mechanisms as in MPEG-7 Visual, that is, defining a binary format for each sensor/actuator.
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Coffee Break
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16:00~16:30
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Reconfigurable Graphics Coding
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m17309 Case study of 3DMCe implementation in RVC framework using HOPES
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Seungwook Lee
Bonki Koo
Ming-Xiao Chen
Sowon Kim
Daiyong Kim
Hyunok Oh
Euee S. Jang
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16:30~17:00
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Joint with V
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MPEG-4 Part 5 & 27
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Status on the AFX & Part 25 conformance and Reference Software
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Francisco Morán
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17:00~18:00
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D3
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Wednesday
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D3
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MPEG Plenary
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09:00~11:00
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MXM
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m17284 FootPrint API for MXM
Provide the update for the Graphics3D Engine API for including FootPrint codec.
Resolution: To Integrate it in the current version of the MXM API specification.
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Ivica Arsov
Luyen van Ngo
Marius Preda
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11:00~11:30
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Joint with S
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MPEG-V
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The streaming mechanism should be similar as in
15938-3 MPEG-7 Visual (section 4.2 and 3.9)
Part 6 contains the indication on how the streaming is performed (TeM, BIM, BinaryRepresentation)
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